This initial concept revolved around childhood, the abandonment of the past, and disenchanting results. We continued to develop the concept as we produced concept art and build a basic environment and controls in Unity. The end result was “Estrellastray.”
Ricardo, all grown up, returns to his favorite childhood park. There he discovered his favorite ride, abandoned and in disrepair. He discovers the merry-go-round is actually an trans-dimensional ship, and his childhood imaginary friend was actually its pilot. Ricardo’s friend sees how disappointed “Ricky” is with his life and the world around him, so he takes Ricky back to his childhood. The alien friend’s child-like spirit and Ricky’s childhood imagination run rampant together, as Ricardo is transformed into a child and equipped with alien technology. With light on his side, Ricky fights the dark demons of his past.
The name Estrellastray refers to both the lonesome nature of the alien friend, and the way Ricardo’s life has deviated from his desired path.
Further development would include more imagination-warped past events, such as a pillow fort during a sleep-over gone wrong, more light-based weaponry, and the beautification of the Ricardo’s present time.
Estrellastray was developed in about 45 hours by three people of Team Gamma Gods:
- Yanni Hajioannou
- Jason Morano
- Alex Pizzini